Low values are grainy and only small-scale, while large values average across the entire terrain. This controls how detailed or smooth the erosion texture masks are. This setting only works while Geological time enhancement is enabled. If a mask or water channel input is supplied, this setting comes into its own. On its own, this setting will merely raise the terrain height uniformly. Better (Smooth Ridges) – Smoothly blends ancient and recent features, and has far fewer directional artifacts, but is slower to process.Ĭontrols how much geological uplift to apply to the terrain during geological time.Faster (Linear Ridges) – Fast and produces sharp terrain features but can suffer from axis-aligned terrain shape artifacts.
MCREATOR HARDNESS HOW TO
Governs how to reconcile the extended erosion effects with the starting terrain. The lowest setting will produce identical results to non-enhanced erosion As the value increases the erosion effect is exponentially strengthened. Slider to control the intensity of the effect. With geological enhancement, mountains can be reduced to rubble without waiting an eternity. Geological-time Enhancement dramatically increases the extent of the erosion effect without running the simulation for excessively long time periods. How strongly to apply any filter chosen above. This can lead to features that are better suited to ice-carved climates. Inverse Filter – Inverse filtering steepens the carved features of the erosion process.Features are more rounded and diffuse, looking more like soil mantled hillslopes.
![mcreator hardness mcreator hardness](https://mcreator.net/sites/default/files/2020-05/2020-05-24_00.18.16.png)
![mcreator hardness mcreator hardness](https://i.imgur.com/BljdGhM.png)
![mcreator hardness mcreator hardness](https://mcreator.net/sites/default/files/2020-08/monsters.png)
Because of this, it is worth your time to experiment either with your own settings or using one of the presets supplied with the device. There are a large number of parameters in the Erosion device and each parameter can interact with the others to create to a unique effect. By using the masks indicating areas of wear, deposition, and flow, you can create much more interesting terrain textures than a typical height and slope distribution. Before and after erosion is appliedĮrosion is also useful for texturing your terrain.
![mcreator hardness mcreator hardness](https://i2.wp.com/mcreator.net/sites/default/files/logo_23.png)
It is an exceptionally useful tool to add detail and realism to human-created terrains, and belongs in almost any World Machine world. The Erosion filter simulates the erosion of the terrain by thousands or millions of years of weathering by rain and flowing water.